hooglff.blogg.se

Blast shards infamous 2
Blast shards infamous 2










blast shards infamous 2

Also, many buildings now have vertical beams of power-lines. Traveling long distances gets much easier with said powers, and Sucker Punch still managed to keep the game fun even with these easier travel methods. There are a few powers that can be gained throughout the game that will aid Cole in traversing the environments faster. There are a few improvements in the gameplay mechanics from the first game. So even if there are no shards within the range of the minimap, this tool allows completionists to collect every single shard later on in the game, without having to spend hours finding that one last hidden shard. Additionally to having the ability to view the general locations of these shards on the mini map, one of the later powers that Cole can gain allows him the ability to be pointed the direction toward the next closest shard. This gives incentive for the player to climb buildings and explore the city, in attempts to powering up Cole. The purpose of these blast shards is to increase the power meter of Cole MacGrath, the main character, whenever the player collects a certain number of shards. Similar to the predecessor, clicking in R3 will show the locations of the blast shards on the mini map. Traversing this new city and collecting blast shards is still as fun as the first game. On the good path, they will cheer on Cole, and sometimes try to help him out by going up to the enemies and shoving them, but this will result in them jumping in the line of fire and you getting penalized for hurting innocent civilians. In the evil path, they will sometimes run up to Cole, shove him, and throw rocks at him.

blast shards infamous 2

Also, despite the civilians reacting to Cole differently, they will get in Cole’s way regardless of whether he is good or evil. There are very little differences in the dialog and cutscenes when playing the two different paths, and playing the game on a second play through with the opposite moral path really doesn’t feel any different as far as story and character interaction.

blast shards infamous 2

Unfortunately, once again, this moral choice system only boils down to affecting the powers Cole gets, interactions of the civilians, and the ending of the game. Once again, Cole MacGrath, the main character, is set in this world with moral choices that can either lead him to become a famous Super Hero or an infamous Super Villain. Two years later, Sucker Punch has delivered their sequel, inFAMOUS 2. My three main complaints for inFAMOUS were that the difficulty would get frustrating quite often, there was a lack of a fast-travel power even by the end of the game, and I would have really loved to see a co-op mode similar to Crackdown. inFAMOUS also had one of the best endings in a videogame that I’ve seen in a very long time.

blast shards infamous 2

In many ways, the gameplay is similar to the Uncharted games, but with an open free-roam city rather than a linear experience. inFAMOUS offered a level of city detail, moral choices, top notch platforming controls, and solid third person shooting mechanics with plenty of cool powers that wasn’t found in other games. They brought urban traversal games to a whole new level, competing with games such as Assassin’s Creed, as well as competing with open-world super human games such as Crackdown and Prototype.

BLAST SHARDS INFAMOUS 2 PS3

Sucker Punch, who were best known for their Sly Cooper franchise for the PS2, made their PS3 debut in 2009 with inFAMOUS. Publisher: Sony Computer Entertainment America












Blast shards infamous 2